zürindies

2018 - present

zürindies

Casual indie gamedev meetup in Zürich.

Illoper

2011 - present

Illoper

Electronic music project.

Brotato: Abyssal Terrors

Godot2024

Brotato: Abyssal Terrors

Implementation of local co-op and production of trailer soundtrack.

Pen People

2021

Pen People

Biro drawings.

She's Coming

 [code]C#, Unity2020

She's Coming

Global Game Jam 2020 team submission.

Slice Tool

TypeScript, WebGL2019

Slice Tool

Interactive 3D widget developed for the ArcGIS API for JavaScript.

Transform Tool

TypeScript, WebGL2019

Transform Tool

Interactive 3D widget developed for the ArcGIS API for JavaScript.

Superstar

 [code]PICO-82018

Superstar

Ludum Dare 43 competition solo submission.

Space Opera

 [code]Rust, Wasm, raylib2018

Space Opera

Ludum Dare 42 competition solo submission.

Need for Seeds

 [code]Urn, Love2D2018

Need for Seeds

Ludum Dare 41 and Lisp Game Jam 2018 competition solo submission.

Herbarium

 [code]PICO-82017

Herbarium

Ludum Dare 38 competition solo submission.

Life Drawing

2016

Life Drawing

Pencil and charcoal drawings.

City Generation

 [code]CoffeeScript2015

City Generation

Implementation of a procedural city generation algorithm.

CCCF 2015

Jekyll2015

CCCF 2015

Responsive website produced for the University of Edinburgh Careers Service in collaboration with a design agency.

BotaniTours

PHP, PostGIS, Leaflet2014

BotaniTours

Plant and garden map produced for the University of Edinburgh School of Informatics.

Career Explorer

PHP2013

Career Explorer

Self-assessment produced for the University of Edinburgh Careers Service.

Networking Game

PHP2013

Networking Game

Game-informed simulation produced for the University of Edinburgh Careers Service.

Terrain Generation

C++, Unity2013

Terrain Generation

Original C++ implementation of a procedural map generation algorithm. Ported to the Unity engine.

Man of Constant Sorrow

C#, Unity2013

Man of Constant Sorrow

Game about wood-chopping completed in 36 hours with a team.

Engineering Art

2013

Engineering Art

Sculptures produced over the course of a week with a small team of sculptors and engineers.

Meternal

C#, Unity2013

Meternal

Experimental game completed in 48 hours with a team.

Blesta

2012

Blesta

Electronic music project.

Commandos WIP

C#, Unity2012

Commandos WIP

‘Commandos’ inspired game prototype.

ZooSpeak

C#, XNA2012

ZooSpeak

Puzzle game made for the Microsoft Imagine Cup 2012 with a small team.

GameDevSoc Jam

C#, Unity2012

GameDevSoc Jam

Two player game played over a network completed in 48 hours with a small team.

Dobias

2011

Dobias

Music project.